User Tools

Site Tools


dnd:night_terrors:characters:strahd

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
dnd:night_terrors:characters:strahd [2021/04/08 16:04] – [Actions] spsdnd:night_terrors:characters:strahd [2021/04/08 16:29] (current) – [First meeting] sps
Line 3: Line 3:
 ===== First meeting ===== ===== First meeting =====
  
-On their way to the Bootcamp, the group will encounter Strahd, but in a weakened state. He has just landed from Ravenloft through the realm portal created by the shift in magical energies. His demeanor is one of a starved old man who have been staggering through the moors for days. He is bewildered, confused and will beg for help. Describe him as bent over, using a branch for a cane, long smattered grey hair.  cloudy grey eyes and thin.+On their way to the Bootcamp, the group will encounter Strahd, but in a weakened state. He has just landed from Ravenloft through the realm portal created by the shift in magical energies. His demeanor is one of a starved old man who have been staggering through the moors for days. He is bewildered, confused and will beg for help. Describe him as bent over, using a branch for a cane, long smattered grey hair. Cloudy grey eyes that seem to see very little and ultra-thin.
  
 He will adhere to the [[dnd:night_terrors:misc:vampire_rules|Rules of vampires]] especially about not being able to enter without prior invitation. He will adhere to the [[dnd:night_terrors:misc:vampire_rules|Rules of vampires]] especially about not being able to enter without prior invitation.
  
 +He will present himself as Sergei Ichor.
  
 ---- ----
Line 160: Line 161:
   * Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party.   * Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party.
   * The Vampire's Minions. Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd's Minions table to determine what creatures he brings with him, if any.   * The Vampire's Minions. Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd's Minions table to determine what creatures he brings with him, if any.
-Strahd's Minions. 
-d20 Creatures 
-1-3 1d4 + 2 dire wolves 
-4-6 1d6 + 3 ghouls 
-7-9 1d4 + 2 Strahd zombies (in this appendix) 
-10-12 2d4 swarms of bats 
-13-15 1d4 + 1 vampire spawn 
-16-18 3d6 wolves 
-19-20 None 
-If the characters are in a residence, Strahd's creatures break through doors and windows to reach them, or crawl up through the earth, or swoop down the chimney. The vampire spawn (all that's left of a party of adventurers that Strahd defeated long ago) can't enter the characters' location unless invited. 
-Heart of Sorrow. Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft. 
-Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft. 
  
-The effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage to Strahd is quickly undoneFor example, a critical hit might dislocate Strahd'jawbut only for a moment; then the vampire'jaw quickly resets itself.+==== Strahd's Minions==== 
 + 
 +Upon encountering Strahd after their first meetinghe will be accompanied by : 
 + 
 +  * d20 Creatures 
 +  * 1-3 1d4 + 2 dire wolves 
 +  * 4-6 1d6 + 3 ghouls 
 +  * 7-9 1d4 + 2 zombies  
 +  * 10-12 2d4 swarms of bats 
 +  * 13-15 1d4 + 1 vampire spawn 
 +  * 16-18 3d6 wolves 
 +  * 19-20 None 
 + 
 +If the characters are in residence, Strahd'creatures break through doors and windows to reach themor crawl up through the earth, or swoop down the chimney. The vampire spawn (all that'left of a party of adventurers that Strahd defeated long ago) can't enter the characters' location unless invited.
  
-The ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field. 
dnd/night_terrors/characters/strahd.1617890694.txt.gz · Last modified: 2021/04/08 16:04 by sps

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki