dnd:night_terrors:characters:strahd
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| dnd:night_terrors:characters:strahd [2021/04/08 16:04] – [Actions] sps | dnd:night_terrors:characters:strahd [2021/04/08 16:29] (current) – [First meeting] sps | ||
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| ===== First meeting ===== | ===== First meeting ===== | ||
| - | On their way to the Bootcamp, the group will encounter Strahd, but in a weakened state. He has just landed from Ravenloft through the realm portal created by the shift in magical energies. His demeanor is one of a starved old man who have been staggering through the moors for days. He is bewildered, confused and will beg for help. Describe him as bent over, using a branch for a cane, long smattered grey hair. | + | On their way to the Bootcamp, the group will encounter Strahd, but in a weakened state. He has just landed from Ravenloft through the realm portal created by the shift in magical energies. His demeanor is one of a starved old man who have been staggering through the moors for days. He is bewildered, confused and will beg for help. Describe him as bent over, using a branch for a cane, long smattered grey hair. Cloudy |
| He will adhere to the [[dnd: | He will adhere to the [[dnd: | ||
| + | He will present himself as Sergei Ichor. | ||
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| * Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party. | * Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party. | ||
| * The Vampire' | * The Vampire' | ||
| - | Strahd' | ||
| - | d20 Creatures | ||
| - | 1-3 1d4 + 2 dire wolves | ||
| - | 4-6 1d6 + 3 ghouls | ||
| - | 7-9 1d4 + 2 Strahd zombies (in this appendix) | ||
| - | 10-12 2d4 swarms of bats | ||
| - | 13-15 1d4 + 1 vampire spawn | ||
| - | 16-18 3d6 wolves | ||
| - | 19-20 None | ||
| - | If the characters are in a residence, Strahd' | ||
| - | Heart of Sorrow. Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft. | ||
| - | Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft. | ||
| - | The effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage to Strahd | + | ==== Strahd's Minions. ==== |
| + | |||
| + | Upon encountering Strahd after their first meeting, he will be accompanied by : | ||
| + | |||
| + | * d20 Creatures | ||
| + | * 1-3 1d4 + 2 dire wolves | ||
| + | * 4-6 1d6 + 3 ghouls | ||
| + | * 7-9 1d4 + 2 zombies | ||
| + | * 10-12 2d4 swarms of bats | ||
| + | * 13-15 1d4 + 1 vampire spawn | ||
| + | * 16-18 3d6 wolves | ||
| + | * 19-20 None | ||
| + | |||
| + | If the characters are in a residence, | ||
| - | The ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field. | ||
dnd/night_terrors/characters/strahd.1617890694.txt.gz · Last modified: 2021/04/08 16:04 by sps
