dnd:night_terrors:session_0:adventure
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| dnd:night_terrors:session_0:adventure [2021/04/08 19:05] – [The Event] sps | dnd:night_terrors:session_0:adventure [2021/04/20 08:56] (current) – [Prologue] sps | ||
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| Spellcasters are given small pouches of the most generic materials. | Spellcasters are given small pouches of the most generic materials. | ||
| Ranged will be given arrows needed. | Ranged will be given arrows needed. | ||
| + | |||
| ===== The Event ===== | ===== The Event ===== | ||
| - | The Evening before they leave main camp to boot Everybody | + | The Evening before they leave the main camp to boot, Everybody sees a bright flash followed by pulsating light from the direction of Lurkwood (North West, about 160 Km away). |
| - | About a minute passes then, All roll con saves. DC:10 - on a miss, they feel a blow to their stomach and the air is being beaten out of them they lose 1d4 hp and are prone. On success they are knocked prone. | + | About a minute passes, then, All roll con saves. DC:10 - on a miss, they feel a blow to their stomach, and the air is being beaten out of them. They lose 1d4 hp and are prone. On success, they are knocked prone. |
| - | Bard, Sorcerer, Wizard : Roll Arcana DC:20 | + | Bard, Sorcerer, Wizard: Roll Arcana DC:20 |
| Druid: Roll Nature DC: 20 | Druid: Roll Nature DC: 20 | ||
| Cleric, Paladin: Roll Religion DC: 20 | Cleric, Paladin: Roll Religion DC: 20 | ||
| Line 34: | Line 35: | ||
| [[dnd: | [[dnd: | ||
| + | ===== Bootcamp ===== | ||
| + | |||
| + | |||
| + | The morning after, the 4 recruit squads are given a map, provisions for 2 days and an order to " | ||
| + | |||
| + | Squad Elfenlied - A dwarven only squad. | ||
| + | Squad Stonebeard - An elf only squad | ||
| + | Squad Titans - Halfling only Squad | ||
| + | Squad ????? - Player squad. | ||
| Tasks: | Tasks: | ||
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| - [[dnd: | - [[dnd: | ||
| - | Milestone: Pass the Bootcamp. | + | **Milestone**: Pass the Bootcamp. |
| - | Level: 2 | + | |
| - | ==== Assault: ==== | + | **Level**: 2 |
| - | After Bootcamp, the group has been assigned to a squad w | + | ===== Assault: |
| - | The Squad isn't the best equipped or the most skilled. The company has decided that goblins' | + | |
| - | Characters: | + | With boot camp finished, the squad will be given their first task as recruits. Before they leave the Boot Camp, they are to clear out a nest of Goblins. The company has deemed that a freshly educated squad is better suited for this task than a Squad of veterans. The argument is also for them to get some real fighting experience under their belts. |
| + | |||
| + | Tasks: | ||
| Fighting: Goblins use hit and run tactics and mostly prey on the weaker in the group. I.e. most other members. Also, there seems to be no end to the number of goblins. | Fighting: Goblins use hit and run tactics and mostly prey on the weaker in the group. I.e. most other members. Also, there seems to be no end to the number of goblins. | ||
| Tasks: | Tasks: | ||
| - | Milestone: Return to the Company' | + | |
| - | Level: 3 | + | - [[dnd: |
| + | - [[dnd: | ||
| + | |||
| + | **Milestone**: Return to the Company' | ||
| + | |||
| + | **Level**: 3 | ||
| ===== Prologue ===== | ===== Prologue ===== | ||
| - | As the players return to the camp it has become dark. They find it razed to the ground. Dead people everywhere. In the midst of the carnage, the group may be able to see a large shadow | + | Characters: [[dnd: |
| + | |||
| + | As the players return to the camp, it has become dark. They find it razed to the ground. Dead people everywhere. In the midst of the carnage, the group may see an impossible | ||
| + | |||
| + | "Ah, yes, the wolfcubs" | ||
| + | <roll for initiative> | ||
| + | Strahd says, "Ah, I see you've chosen mortality, Let me help you out of that." | ||
| + | |||
| + | Strahd will toy with the group, being SO much tougher than them. Picking them each for a couple of hitpoints. He will let them believe that he is actually wounded, and near death. then yells "End of playing, Wolfcubs! Now .. you die!". He casts a single spell (Commandword: Stop / No save below lvl 5, softly says " | ||
| - | Before initiative, all that failed stealth will be charmed (DC: 20), all charmed will simply sit down and refuse to do anything/be catatonic. Should one reach the vampire, he will throw the body aside, turn into mist and reform behind | + | Strahd then closes in on the nearest |
| + | They will be saved by [[dnd: | ||
dnd/night_terrors/session_0/adventure.1617901502.txt.gz · Last modified: 2021/04/08 19:05 by sps
