dnd:night_terrors:session_0:adventure
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| dnd:night_terrors:session_0:adventure [2021/04/08 22:59] – [Assault:] sps | dnd:night_terrors:session_0:adventure [2021/04/20 08:56] (current) – [Prologue] sps | ||
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| - [[dnd: | - [[dnd: | ||
| - | Milestone: Pass the Bootcamp. | + | **Milestone**: Pass the Bootcamp. |
| - | Level: 2 | + | |
| + | **Level**: 2 | ||
| ===== Assault: | ===== Assault: | ||
| - | With bootcamp | + | With boot camp finished, the squad will be given their first task as recruits. Before they leave the Boot Camp, they are to clear out a nest of Goblins. The company has deemed that a freshly educated squad is better suited for this task than a Squad of veterans. The argument is also for them to get some real fighting experience under their belts. |
| Tasks: | Tasks: | ||
| Line 61: | Line 62: | ||
| Fighting: Goblins use hit and run tactics and mostly prey on the weaker in the group. I.e. most other members. Also, there seems to be no end to the number of goblins. | Fighting: Goblins use hit and run tactics and mostly prey on the weaker in the group. I.e. most other members. Also, there seems to be no end to the number of goblins. | ||
| Tasks: | Tasks: | ||
| - | - | + | |
| - | Milestone: Return to the Company' | + | |
| - | Level: 3 | + | - [[dnd: |
| + | |||
| + | **Milestone**: Return to the Company' | ||
| + | |||
| + | **Level**: 3 | ||
| ===== Prologue ===== | ===== Prologue ===== | ||
| - | As the players return to the camp, it has become dark. They find it razed to the ground. Dead people everywhere. In the midst of the carnage, the group may be able to see a large shadow | + | Characters: [[dnd: |
| + | |||
| + | As the players return to the camp, it has become dark. They find it razed to the ground. Dead people everywhere. In the midst of the carnage, the group may see an impossible | ||
| + | |||
| + | "Ah, yes, the wolfcubs" | ||
| + | <roll for initiative> | ||
| + | Strahd says, "Ah, I see you've chosen mortality, Let me help you out of that." | ||
| + | |||
| + | Strahd will toy with the group, being SO much tougher than them. Picking them each for a couple of hitpoints. He will let them believe that he is actually wounded, and near death. then yells "End of playing, Wolfcubs! Now .. you die!". He casts a single spell (Commandword: Stop / No save below lvl 5, softly says " | ||
| - | Before the initiative, all that failed stealth will be charmed (DC: 20). All charmed will sit down and refuse to do anything/be catatonic. Should one reach the vampire, he will throw the body aside, turn into mist and reform behind | + | Strahd then closes in on the nearest |
| + | They will be saved by [[dnd: | ||
dnd/night_terrors/session_0/adventure.1617915564.txt.gz · Last modified: 2021/04/08 22:59 by sps
