dnd:night_terrors:session_0:adventure
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dnd:night_terrors:session_0:adventure [2021/04/08 23:04] – [Prologue] sps | dnd:night_terrors:session_0:adventure [2021/04/20 08:56] (current) – [Prologue] sps | ||
|---|---|---|---|
| Line 74: | Line 74: | ||
| Characters: [[dnd: | Characters: [[dnd: | ||
| - | As the players return to the camp, it has become dark. They find it razed to the ground. Dead people everywhere. In the midst of the carnage, the group may be able to see a large shadow | + | As the players return to the camp, it has become dark. They find it razed to the ground. Dead people everywhere. In the midst of the carnage, the group may see an impossible |
| - | Before the initiative, all that failed stealth will be charmed (DC: 20). All charmed will sit down and refuse to do anything/be catatonic. Should one reach the vampire, he will throw the body aside, turn into mist and reform behind the nearest player, fangs extending ready to bite. You can end the session here (depending on time) for a cliffhanger or play this last bit as well. The Vampire | + | "Ah, yes, the wolfcubs" |
| + | <roll for initiative> | ||
| + | Strahd says, "Ah, I see you've chosen mortality, Let me help you out of that." | ||
| + | |||
| + | Strahd will toy with the group, being SO much tougher than them. Picking them each for a couple of hitpoints. He will let them believe that he is actually wounded, and near death. then yells " | ||
| + | Strahd then closes in on the nearest member of the group .. < | ||
| + | |||
| + | They will be saved by [[dnd: | ||
dnd/night_terrors/session_0/adventure.1617915863.txt.gz · Last modified: 2021/04/08 23:04 by sps
