dnd:night_terrors:session_0:tasks:3.the_assignment
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| dnd:night_terrors:session_0:tasks:3.the_assignment [2021/04/08 19:20] – created sps | dnd:night_terrors:session_0:tasks:3.the_assignment [2021/04/08 22:54] (current) – sps | ||
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| ====== Final Assignment ====== | ====== Final Assignment ====== | ||
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| + | The final assignment of Bootcamp before the squad is given their real insignia into the Company of Wolves. | ||
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| + | Clear out a band of bandits harassing a small farm in the Evermoor, capture the bandit leader. | ||
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| + | **Bandits** | ||
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| + | CR:1/8 (Adjust as needed) | ||
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| + | [STATBLOCK] | ||
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| + | **Leader** | ||
| + | |||
| + | Bandit leader: CR:1 | ||
| + | Level 2, 1 Level Fighter/1 Level rogue. | ||
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| + | |||
| + | [STATBLOCK] | ||
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| + | The group can sneak up on the camp (DC:12), and if they' | ||
dnd/night_terrors/session_0/tasks/3.the_assignment.1617902439.txt.gz · Last modified: 2021/04/08 19:20 by sps
