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dnd:night_terrors:session_0:tasks:3.the_assignment

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dnd:night_terrors:session_0:tasks:3.the_assignment [2021/04/08 19:20] – created spsdnd:night_terrors:session_0:tasks:3.the_assignment [2021/04/08 22:54] (current) sps
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 ====== Final Assignment ====== ====== Final Assignment ======
 +
 +The final assignment of Bootcamp before the squad is given their real insignia into the Company of Wolves.
 +
 +Clear out a band of bandits harassing a small farm in the Evermoor, capture the bandit leader.
 +
 +**Bandits**
 +
 +CR:1/8 (Adjust as needed)
 +
 +[STATBLOCK]
 +
 +
 +**Leader**
 +
 +Bandit leader: CR:1
 +Level 2, 1 Level Fighter/1 Level rogue.
 +
 +
 +[STATBLOCK]
 +
 +The group can sneak up on the camp (DC:12), and if they're observant enough, they may be able to spot the guards on their routine. It is a possibility to take out some of the bandits before they manage to react. In the end, there will be only the Bandit leader, and 2 henchmen left. The henchmen will yield when below half hit points. The Leader will attempt to kill them once this happens. The leader will yield when below hitpoints.
  
dnd/night_terrors/session_0/tasks/3.the_assignment.1617902439.txt.gz · Last modified: 2021/04/08 19:20 by sps

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