The final assignment of Bootcamp before the squad is given their real insignia into the Company of Wolves.
Clear out a band of bandits harassing a small farm in the Evermoor, capture the bandit leader.
Bandits
CR:1/8 (Adjust as needed)
[STATBLOCK]
Leader
Bandit leader: CR:1 Level 2, 1 Level Fighter/1 Level rogue.
[STATBLOCK]
The group can sneak up on the camp (DC:12), and if they're observant enough, they may be able to spot the guards on their routine. It is a possibility to take out some of the bandits before they manage to react. In the end, there will be only the Bandit leader, and 2 henchmen left. The henchmen will yield when below half hit points. The Leader will attempt to kill them once this happens. The leader will yield when below hitpoints.