Table of Contents
Timeline for Night terrors
IF YOU'RE A PLAYER OF NIGHT TERRORS CAMPAIGN.. PLEASE STOP READING NOW .. THIS CONTAINS ALL OF THE SPOILERS YOU'D EVER NEED…
Day 0
Group is introduced to each other and gets to run around Nesmé main camp to fetch their gear.
Night 0: The Event happens. Strahd is expelled from Ravenloft pocket dimension and lands somewhere in Evermoor.
Day 1
Groups are shipped off to the boot camp - this should not take more than a day to reach (depending on rolls) The Player group is introduced to Sergei Ichor/Weakened Strahd.
Day 2 through 60
Boot camp starts - Players are introduced to Sergeant Tom Miller. Mock Fights, general roleplaying. through the tasks. Strahd is gaining strength and will sleep during the day, on nights he will prey on small animals. He will still be perceived as an old guy, regularly chatting up the players and thanking them for their great help and promises them he will repay their kindness.
Day 61
Basic Training over. Final assignment
Day XX
Final assignment over, the group prepares to leave for the main camp and is interrupted by Messenger from there with an assignment for them. Go kill Goblins..
Strahd eradicates the Bootcamp. Ukhund Brightmaker rescues the group from Strahds charm. Strahd thanks the players, and states they're now even and leaves.
Day XX
Ukhund Brightmaker follows the group to Main camp. Report to Commander Wulfgar. Wulfgar reacts and gives them their designations (They need to elect a Corporal..). Downtime. Strahd travels east.
Day XX
Players are sent to investigate a missing Squad. Strahd finds a location to set up new stronghold in <AREA>
