dnd:night_terrors:session_0:tasks:1.getting_there
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Table of Contents
Get to the Camp
Take off
The campsite is approximately one day out into the Evermoors from Nesmé. They will be sent out in small teams of fitting sizes. First Pass test is to find the campsite. To pass they will need the following skills:
The old man
In the evening, shortly before they arrive into the bootcamp, they find [[dnd:night_terrors:characters:Strahd|an old man] seemingly being attacked by [2-3 CR:1/8 Bandits ]. After the group help defend the old man, he explains that he is lost in the Evermoor, and begs the group to help him to safety. They can either choose to bring him
dnd/night_terrors/session_0/tasks/1.getting_there.1617901262.txt.gz · Last modified: 2021/04/08 19:01 by sps
