dnd:night_terrors:session_0:tasks:2.bootcamp
Table of Contents
Drills in the bootcamp
The other squads arrive during the night.
Gauntlet
The small gauntlet, one for each class, All DC's start at 0 and ends at 20.
- 0
- 5
- 10
- 15
- 20
| Class | Task | Base |
|---|---|---|
| Barbarian | ||
| Bard | Entertain the platoon during the evening. | Charisma |
| Cleric | ||
| Druid | ||
| Fighter | ||
| Monk | ||
| Paladin | ||
| Ranger | Track through a course in evermoor | |
| Rogue | Stealth through a course | |
| Sorcerer | ||
| Warlock | ||
| Wizard | Identify items using arcana |
Sparring matches
Squad vs Squad.
Optional: Sparring with one of the resident squads in the camp.
Stops when 2 people in a squad are downed.
dnd/night_terrors/session_0/tasks/2.bootcamp.txt · Last modified: 2021/04/12 22:34 by sps
