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        <description>Get to the Camp

Take off

The campsite is approximately one day out into the Evermoors from Nesmé. They will be sent out in small teams of fitting sizes. The First Pass test is to find the campsite.  To pass, they will need the following skills:

Perception - Evermoore is known for being a place for bandits to retreat into to avoid being caught. There will be an encounter every 4 hours of walking. The group can avoid some bandits with stealth (CR:1/8 bandits); other bandits will be ambushes.</description>
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The other squads arrive during the night. 

Gauntlet

The small gauntlet, one for each class, All DC's start at 0 and ends at 20.

	*  0
	*  5
	*  10
	*  15
	*  20
Class Task BaseBarbarian  BardEntertain the platoon during the evening.</description>
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        <description>Final Assignment

The final assignment of Bootcamp before the squad is given their real insignia into the Company of Wolves.

Clear out a band of bandits harassing a small farm in the Evermoor, capture the bandit leader.

Bandits

CR:1/8 (Adjust as needed)</description>
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